Threatening wave of rigid bodies

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Hi everyone,

I'm trying to achieve this kind of effect :
https://www.youtube.com/watch?v=bWswq8PmRII [youtube.com]
The thing is that I don't want liquid in my render, only rigid bodies travelling slowly, the effect must be ‘threatening’…
But I have no idea to how to proceed… Anyone has an idea ?

Thanks !

Tom
https://vimeo.com/obreadytom [vimeo.com]
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looks like you can create pile of RBDs, let it settle and then slowly push by some object from back or bottom
similarly you can try that with grains, then maybe instance more interesting shapes on them
Tomas Slancik
FX Supervisor
Method Studios, NY
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The problem is that when doing this the dynamic doesn't seems ‘threatening’… Is there a way to make it looks like it's crossing jam ?

https://www.youtube.com/watch?v=NwJKu4MfPAQ [youtube.com] My firsts tests, but I will try it more like you said !
https://vimeo.com/obreadytom [vimeo.com]
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Is there a way to advect my rigid bodies with a FLIP fluid ?
I'm trying with a sop solver, by transfering velocity, but it doesn't seems to be working…

EIT : such an idiot, I was transfering Cd instead of v -_-
https://vimeo.com/obreadytom [vimeo.com]
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