Hi,
I have a camera with animation on it, as well as a parented null plugged in above with animation on it.
I need to bake the animation down to a single camera for export out to another program.
Can anyone lead me in a good direction?
Thanks
How Bake Camera Animation
11181 6 3- hibatchi
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- old_school
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One way is to use CHOPs to fetch the world space position of the animated camera and then export to a second Camera and export that.
Another way is to add a new Camera and use the vtorigin() and vrorigin() expressions.
Hopefully when baking out the scene the camera transforms will be exported as raw keys.
See the attached file.
Another way is to add a new Camera and use the vtorigin() and vrorigin() expressions.
Hopefully when baking out the scene the camera transforms will be exported as raw keys.
See the attached file.
There's at least one school like the old school!
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- alperm
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old_school
One way is to use CHOPs to fetch the world space position of the animated camera and then export to a second Camera and export that.
Another way is to add a new Camera and use the vtorigin() and vrorigin() expressions.
Hopefully when baking out the scene the camera transforms will be exported as raw keys.
See the attached file.
Question what if this camera is using a look at constraint to follow a object, how would you go about getting camera data from that?
Update: This is how you do it. Really simple. Sorry I find out how to do it literally as soon as I post something 90% of the time. lol! Figure I'll leave this information for future people though.
Edited by VGriffith - 2019年9月4日 19:08:34
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