Not sure what use Angular Velocity has
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Yeah they'll motion blur just fine with v, in a straight line, but angular velocity gives rotational blur. If you have a packed prim spinning around at the origin v is gonna be {0,0,0}. This is why w is stored on RBDs too, it is rotation about the center of mass, which can be converted to linear point velocity but also expressed as a single vector for the whole rigid body.
I'm assuming Matt's file shows this, can't seem to open it on my dumb dang Windows machine.
I'm assuming Matt's file shows this, can't seem to open it on my dumb dang Windows machine.
Jesse Erickson
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