UDIM uv layout ?
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Doudini
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Joined: 10月 2012
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2016年1月20日 16:48
I have UDIM attribute 1001 but the uv layout lays it down on 1002? Basically everything is shifted by 1.. ? it seems to get 1000 as 1001. ?
what i want is:
DASD
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490 posts
Joined: 2月 2013
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2016年1月21日 8:27
Seems like a difference in the interpretation of the convention. Could be that they start counting from 0 instead of 1? You can probably just subtract 1 to get your desired result, right? If its a matter of shifting everything around, you could use a UV transform SOP. - I have no idea whether an established convention is being broken here and whether this should be seen as a bug because of it.
mark
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Joined: 7月 2005
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2016年1月21日 8:51
Doudini I have UDIM attribute 1001 but the uv layout lays it down on 1002? Basically everything is shifted by 1.. ? it seems to get 1000 as 1001. ?Could you attach a simple .geo file?
Doudini
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333 posts
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2016年1月21日 9:18
its not about the geo, its about houdini handling the udim attribute wrong. its shifted and starts at 1000 instead of 1001. just drop a grid add a uv texture and attribute udim with 1001, then do a uv layout with udim and it will be put on 1002. put 1000 in it and it will be 1001. anyway find attached the file.
Attachments:
udim_1001.hipnc (51.1 KB)
bardia
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2016年1月27日 18:00
This should be fixed in 15.0.369.
mzigaib
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2017年2月21日 16:46
I am having a weird behavior and I am trying to find out if I am doing something wrong. It seems to me that the placement is inverted in related from what I see on screen and the uv viewer I have to negate the texture scale and offset it back to make it right, did anyone experienced this behavior? I am using H15.5.565. Thanks in advance.
Edited by mzigaib - 2017年2月22日 12:12:01
mzigaib
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