Hello everybody
cant get to implement “per object render quality” as mentionned in the documentation. (pbr)
Tried to add rendering properties, parametter,s attribute,s at object level, geometry level, shader level… Nothig seems to work…
Is there realy a way to improve rendering on a per object (primitive, shader) basis with mantra PBR ?????
THX
P.S. If it is possible I would say it's prety badly documented….
per object render quality
2341 3 2- NAHASSIA
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- tamte
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example? link to docs? which properties you try to make work?
vm_shadingquality, vm_diffusequality, vm_refractionquality, vm_reflectionquality, vm_samplingquality and many others work per object, prim or material
pixel samples (vm_samplesx, y) for example understandably don't
vm_shadingquality, vm_diffusequality, vm_refractionquality, vm_reflectionquality, vm_samplingquality and many others work per object, prim or material
pixel samples (vm_samplesx, y) for example understandably don't
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- NAHASSIA
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well, any of those (exept vm_samplesx, y of course)
tried mainly with vm_variance & vm_maxraysamples at object, primitive, shader level and could not get any of them working. no visible effect in the image itself nore in the diagnostic passes (direct samples for example)…
obviously I must be missing something…..
here a simple not working test with vm_variance
THX
tried mainly with vm_variance & vm_maxraysamples at object, primitive, shader level and could not get any of them working. no visible effect in the image itself nore in the diagnostic passes (direct samples for example)…
obviously I must be missing something…..
here a simple not working test with vm_variance
THX
- Grendizer
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