per object render quality

   2341   3   2
User Avatar
Member
125 posts
Joined: 6月 2008
Offline
Hello everybody

cant get to implement “per object render quality” as mentionned in the documentation. (pbr)

Tried to add rendering properties, parametter,s attribute,s at object level, geometry level, shader level… Nothig seems to work…

Is there realy a way to improve rendering on a per object (primitive, shader) basis with mantra PBR ?????

THX

P.S. If it is possible I would say it's prety badly documented….
User Avatar
Member
8766 posts
Joined: 7月 2007
Offline
example? link to docs? which properties you try to make work?

vm_shadingquality, vm_diffusequality, vm_refractionquality, vm_reflectionquality, vm_samplingquality and many others work per object, prim or material
pixel samples (vm_samplesx, y) for example understandably don't
Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
125 posts
Joined: 6月 2008
Offline
well, any of those (exept vm_samplesx, y of course)

tried mainly with vm_variance & vm_maxraysamples at object, primitive, shader level and could not get any of them working. no visible effect in the image itself nore in the diagnostic passes (direct samples for example)…

obviously I must be missing something…..

here a simple not working test with vm_variance

THX

Attachments:
test_shad.hipnc (1.1 MB)

User Avatar
Member
375 posts
Joined: 5月 2014
Offline
Hello, which node should I add to an object to set lower pixel samples on this object?
Is it in the Geometry level?
Houdini gamboler
  • Quick Links