Abort button and Manual update

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MagnusL3D
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Is it possible to abort when you accidently initiate re-cook of and HDA inside Unreal ? would be cool if there was an abort button on that little re-cook message comming out down to the right.

Is there any way to enter “manual” update mode in Unreal as in Houdini ? I have 8 assets that depends on a shape inside Unreal and anytime I want to maniuplate it I move it a little and suddenly all 8 assets start to re-cook and Unreal freeze for awhile.
/M

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Hi,

Unfortunately we don't have anything for aborting/cancelling a cook that was sent…

To avoid excessive recooking when manipulating your assets, disable “enable cooking on parameter change” in the asset options, under Houdini Asset in the details panel.
Make sure also that “Transform changes triggers cook” is disabled as well.
MagnusL3D
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Please add one, like the abort button for lightmap baking.

And having a “manual” mode sort of thing would help a lot because if I go into the asset and disable cook on transform do I not then have to go through each asset to trigger the cook manually later ? none of those workflows deal good when you have massive amount of HDA's in the scene which in turn depends on massive amount of inputs.

For my concerns it could very well be a right click thing on the HDA asset in asset browser, like the “Rebuild all instances” you could have a “manual update mode on/off” and a “update” option there.
Edited by MagnusL3D - 2017年3月14日 03:01:24
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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