Trying to figure out Particle Collision in the autodop network

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I have a source particle network with the Autodop and a collision object.

WhatI did was add the ground plane collision which built the nodes. But when trying to switch the ground plane
object with the autodop with the Groundplane SOP to /obj/Fusolage_Proxy

Doesn't seem to do what I want it to do. I am guessing I am using the wrong SOP.

Help appreciated
Edited by vertigo262 - 2017年6月3日 09:59:16

Attachments:
P51 Particle Collision issue.hip (477.9 KB)
Collision1.jpg (281.5 KB)
Collision2.jpg (293.8 KB)

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This seems to make a little more sense.

Figured it out
Edited by vertigo262 - 2017年6月3日 11:03:43

Attachments:
Collision3.jpg (322.8 KB)
P51 Particle Collision issue2.hip (537.9 KB)

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