Hello all,
I just can't seems to get this working. I have a standard crowd sim using the MocapBiped3. The normal state transitions are all working fine but I'm having problems when using the RBD Impact trigger. It just doesn't seem to work and I can't figure out why. It looks like the sphere object is creating impact data but this is not being picked up by the trigger.
I've attached a example of the problem.
Crowd collisions and ragdoll
2865 6 1- lloydwood
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- cwhite
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- lloydwood
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- lloydwood
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So it's all working with the Houdini Mocap Biped now but when I try the same thing with an FBX agent I get some strange behavior. The crowd sim recognises the impact and the trigger changes the agent state to ragdoll but the agent freezes in place and becomes a solid object that the ball bounces off. The FBX agent seems to be set up correctly and behaves correctly in the ragdoll test sim. Any ideas as to what could be causing this?
- cwhite
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- lloydwood
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- lloydwood
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