[Solved] Houdini Engine Unity not working with .NET 4.0

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Hello,

I'm using the v2 beta version of Houdini Engine 16.5.371, with Unity 2018.2.1f1

When I switch my Unity project to C# 4.0, some essential features stop working : I can't edit curves anymore (no GUI show off in the scene viewport, neither do the grey points and green lines of the curve).

Has this issue been fixed in a further release of Houdini or Unity ? Is there a workaround in this version ?
Edited by Valentin BESSON - 2018年11月27日 06:01:31
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That is funny, I was just working my way through the pipes HDA tutorial for Unreal 4.2.1 and experienced the same thing. When I drag curve1 into the Editable Node field of the type properties and save and reload the HDA inside of Unreal, I don't experience any editable curve at all, just the mesh.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Fixes have gone in since that version, and so it should be working with .Net 4.0. Please try the latest daily build.
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Thanks, H17.0.411 worked for me.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Ok I confirm: issue fixed with the Engine packed with Houdini 16.5.663, if I switch to 4.0 before importing the hengine package.
ALSO the curve editor didn't show up until I reset Unity's layout.

Just a little warning : when importing the hengine package, a warning is thrown. Also,after importing the package, don't forget to close and restart your unity (in order to trigger a recompiling, I believe) so that hengine scripts do their job properly.
Edited by Valentin BESSON - 2018年11月27日 09:59:30
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