Fuse not fusing polys

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Hi

I am trying to make simple procedural walls. I did try a wall with real thickness as a starting block but discovered when using copy to points that the cubes intersected.

So my next idea was to blast the base cube to end up with one poly face copied to each point on a curve. Now I want to fuse the polys together so when I do an extrude the faces do not split. I have read up on other people having the same issue and have tried everything. Nothing is working for me. I know I am missing something as when I do an extrude on a simple cube it keeps the faces together. Any help on this would be great. I have been googling for hours but to no eval.

All the best

Mark

Attachments:
proceduralBuilding_01.hipnc (100.2 KB)
Capture.JPG (145.0 KB)

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it ‘just works’ for me..

Note: I disabled your polycut, could not see one need for it.
Edited by vusta - 2019年2月25日 17:52:50

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walls.jpg (364.4 KB)

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You should use a fuse after the group create “allPoints” and delete the polycut. Also in this fuse deselect the Update Point Normals button. That should do if I'm understanding you correctly!


Cheers,
Chris
https://www.youtube.com/@Klonkel
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Hi. Thanks for that!
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