Using an attribute as Mask for Displacement

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Hi there,

I am doing different exercises and I would like to use an attribute such as the “Cd” generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.

I am using Houdini 16.5 and as there is not any longer a “Size” parameter in the shader to control the General displacement I am not sure how to get it done.

Thanks in advance
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