Normal not adding Normals

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I have a mesh and have used a Primitive Wrangle to place a point at the center of each primitives. I then add a Normal SOP but it is not adding any normals. Why is this?

The old Point SOP is gone so I cannot use that.
Brad Schreiber
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try reverse ?

point normal is not same as prim normal, prim normal is determined by winding order of the prim (ie. order of the verts making up said prim)
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vector pos = @P;

int pt = addpoint(0, pos);

setpointattrib(0, “N”, pt, @N);
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Is the primitive wrangle retopolgizing so the new point is connected to the mesh? If not, then the new point is unconnected. Unconnected points are not considered by the normal SOP as it uses topology to compute normals.
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