I'm wondering if Karma/Hydra has the ability to Deform-blur packed crowd chars. More accurately, if the time sampling information is
being passed from Solaris to the delegates. Mantra renders packed crowds with deformation blur, but Karma and Redshift do not. Is this potentially a limitation of USDskel?
Repro:
-Hit the Street Example button on the Crowds shelf
-SOP-Import the ‘living’ crowd chars into LOPs, and append a cache LOP
-Switch viewport to Karma delegate - agents get Transformation blur only
-Go to the sop output of the crowd, and append an AgentUnpack SOP
-Go back to LOPs, restart the Karma render - agents get Transformation and Deformation blur.
Relevant Redshift thread where the devs suggest this is an RFE for SideFX:
https://www.redshift3d.com/forums/viewthread/34354/ [www.redshift3d.com]
Packed Crowd Agent Deformation Blur
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- Hamilton Meathouse
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- mark
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Karma should be able to render motion blur on agents. If you download the Agent example from https://graphics.pixar.com/usd/downloads.html [graphics.pixar.com] you should see Karma rendering motion blur out of the box.
We did fix a few bugs dealing with imported crowd agents in tomorrow's daily build. And there's a further crashing bug we're looking into.
Perhaps there's something in the .hip file that's missing (do you have a Cache LOP?).
We did fix a few bugs dealing with imported crowd agents in tomorrow's daily build. And there's a further crashing bug we're looking into.
Perhaps there's something in the .hip file that's missing (do you have a Cache LOP?).
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- Hamilton Meathouse
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- 209 posts
- Joined: 11月 2013
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