vellum, animation - simulaion blending

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Hi,

I d like to blend between keyframed animation and simulated values with vellum. A deforming, pre-animated object should gradually blend into simulated deformation. I tried to animate the "stopped" integer attribute, but i do not get mixing or blending here.

Many thx
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on top of using the @stopped for fully pinned points
you can use Soft Pin Constraint and constantly update the stiffness based on your falloff mask for the blended areas
Tomas Slancik
FX Supervisor
Method Studios, NY
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thank you Tomas !
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