I'm tinkering with vellum and have a weird issue–when I use a plain grid as the cloth object and run it through a remesh, random points are/act as if they are pinned (they are given a @mass of 0), even though there is nothing set as pinned in the vellum constraint node.
I've emptied the cache, restarted, even tried a new grid with slightly a different initial subdivision count, and the result is the same–various points stay in space, pinned (although with differing initial geo point counts, the points that don't move are different).
A grid without remesh works fine. A planar patch actually works fine. I've tried various other objects, all run through remesh nodes (and without), and they all work fine. I could even assign those points a new mass through a wrangle, and that worked fine, but it seems like for something as basic as a remeshed grid, this shouldn't be happening.
What am I doing wrong here? Or is this just why god and SideFX made planar patches?
What am I doing wrong here? Or is this just why god and Side
1210 2 0- Karofi
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- lewis_T
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- tamte
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It's the remesh node, it tends to create 0 area triangles which results in 0 mass for vellum if you let it compute mass
Here is how to fix such geo
https://forums.odforce.net/topic/45743-remesh-creating-slivers-at-edges-of-geometry/ [forums.odforce.net]
Here is how to fix such geo
https://forums.odforce.net/topic/45743-remesh-creating-slivers-at-edges-of-geometry/ [forums.odforce.net]
Edited by tamte - 2021年2月24日 23:47:10
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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