Turning a mesh inside out... like a sock!?

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Title says it. Basically: how to turn concave areas into convex ones, and vice versa?

Any ideas of how to achieve this?
Edited by albinioni - 2021年4月23日 10:52:33
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Not very clear what you want. If you want to simulate or just flip your normals, can you be more specific with a visual example, perhaps?
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Spherical inversion is one way. You can do it with a similar method to stereographic projection.

https://en.wikipedia.org/wiki/Inversion_in_a_sphere [en.wikipedia.org]
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Interesting, thank you!

Looks like it involves some quite complex math.

If its a shape with a clear volumetric center with equal distance to any point on the mesh surface, like a sphere, I was thinking if it would be possible to perhaps "mold" the inside of the mesh using some kind of boolean operation, and then apply a displacement attribute depending on the distance to the center. But I'll have to try.
Edited by albinioni - 2021年4月24日 13:42:23
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@albinioni
I posted here files with Spherical inversion and other stuff, complex shapes and MATH ,that you can find also if you google MATH BERLIN HOUDINI. " vex codes"
https://forums.odforce.net/topic/44999-on-growth-and-form/?page=8 [forums.odforce.net]

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