Animating Lights / Cameras

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Hi,
I‘m learing render with Karma using in Solaris stage.

Now when it comes to animating lights with parent to null or look at, I find it very not user friendly to do this within Solaris.
What‘s a good way if you need parent the lights and if you need to rig the Camera more complex?
Animating in Solaris is pain.
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https://www.youtube.com/watch?v=yqPbDwofrZw&t=2s&ab_channel=Walabe8 [www.youtube.com] this video I made should help!
I'd also mess with the constraints in the camera LOP!
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walabe8
https://www.youtube.com/watch?v=yqPbDwofrZw&t=2s&ab_channel=Walabe8 [www.youtube.com] this video I made should help!
I'd also mess with the constraints in the camera LOP!

Thank you, I also found this video.
For more complex stuff it‘s just horrible and I don‘t understand, why things like this have to be made different than in SOP. Because of USD conventions? If so, we would need something off-USD Operator like a SOP Create node, I think, this isn‘t USD native stuff.
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Thanks for the feedback. We are working to improve usability of more complex camera work in Solaris. There are several pieces to the puzzle, but these workflows are certainly on our radar for the future.
I'm o.d.d.
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goldleaf
Thanks for the feedback. We are working to improve usability of more complex camera work in Solaris. There are several pieces to the puzzle, but these workflows are certainly on our radar for the future.

Great,
and Lights too please, because these Elements are usually the things you need to transform for LookDev.
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Sorry to dig out this old thread ... but has there been any progress on this? I'm struggling quite a bit with character light rigs and camera animations and wondered if there might have been something in 20.5 that I have missed.
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racoonart
Sorry to dig out this old thread ... but has there been any progress on this? I'm struggling quite a bit with character light rigs and camera animations and wondered if there might have been something in 20.5 that I have missed.

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