Is it possible to convert Topographic contours, to terrain?

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Hi guys,

In Houdini, is there any way to convert "Topography Contour" lines, to a polygon surface?


Thanks for helping.

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Masoud Saadatmand (MSDVFX)
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Here 2 approaches that you could try:

  1. Using a vex wrangle: save v@rest position of the topography geometry, the set @P.y = 0, create a high res grid, match size and match position it with the flattened topography geo, and run a nearpoint() to the topo geo. Set the @P.y of the grid points to the v@rest.y of the nearpoint found.
  2. Use booelan node: extrude vertically the topo lines, and use them as cutting planes of a grid with 2x2 columns and rows. Repeat the process described on point 1)
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if you mean a Closed Surface you have Files on Odforce with Otl's. No Boolean.

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Conservation of Momentum
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Thanks you guys,

So you mean that we haven't a simple tool like "Terrain" modifier in the 3ds max, right?
Masoud Saadatmand (MSDVFX)
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cncverkstad
if you mean a Closed Surface you have Files on Odforce with Otl's. No Boolean.
No, I mean all close and open curves...
Masoud Saadatmand (MSDVFX)
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