I keep getting errors with Houdini 20 APEX Scene animate

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Traceback (most recent call last):
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/houdini/python3.10libs\viewerstate\utils.py", line 1054, in wrapper
return func(*args, **kwargs)
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/houdini/python3.10libs\viewerstate\interface.py", line 215, in onMouseEvent
return state.onMouseEvent(kwargs)
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/packages/apex/viewer_states\apexanimate.py", line 2440, in onMouseEvent
self._selectControls(new_selection, pick_modifier=pick_mod, update_sel_mgr=not is_control_drag)
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/packages/apex/viewer_states\apexanimate.py", line 730, in _selectControls
self._scopeSelected()
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/packages/apex/viewer_states\apexanimate.py", line 639, in _scopeSelected
pinned_channels = hou.anim.getPinnedGeometryChannels(collection_name)
File "I:\Program Files/Side Effects Software/Houdini 20.0.506/houdini/python3.10libs\hou.py", line 27199, in getPinnedGeometryChannels
return _hou.anim_getPinnedGeometryChannels(self, collection_name)
hou.OperationFailed: The attempted operation failed.
collection not in channel list
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I've managed to reproduce this - thanks for the report!

From what I can tell, it only seems to happen when you switch Desktops while the animate state is active. Does that match what you're seeing?
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Just a reminder:
https://www.sidefx.com/forum/topic/15603/ [www.sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
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michaelf
I've managed to reproduce this - thanks for the report!

From what I can tell, it only seems to happen when you switch Desktops while the animate state is active. Does that match what you're seeing?
Yes, the error occurs after switching desktops. Additionally, occasionally, when switching to multi-view, textures disappear, and there are issues with the view not refreshing.
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chrism
Just a reminder:
https://www.sidefx.com/forum/topic/15603/ [www.sidefx.com]
OK
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