Exploring APEX: deformed deformers

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Hey all,

Just a quick share of me exploring APEX today… a graph with joints deforming joints.

There's a Base skel and shape (red) and another face skel and shape (blue). Base skel deforms base shape and face skel. The bone captures from face shape are copied to Base shape and are then deformed by face skel.

I'm sure there's a proper way to do something like this — yet I'm proud to even get a result


I'll prepare and upload a hip later, gotta catch that office xmas party.

You all have fun experimenting.

Andreas
Edited by Andy_23 - 2023年12月21日 11:16:08

Attachments:
apex_deformed_deformers.mp4 (2.9 MB)
apex_deformed_deformers.png (486.9 KB)

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Hi Andreas!

So if I understand this setup correctly, you were able to combine 2 different weight-layers? I'd appreciate it if you could share that file.

Thank you very much
Frank
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Very nice, I like this a lot. This is the beginnings of how to create something similar to a ribbon setup in maya.
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