Hello everyone!
I have an asset in Houdini that uses the unreal_material attribute to apply materials to my generated meshes. However, whenever I try to bake my generated geometry or try to save my files, Unreal crashes.
This doesn't happen when I delete the unreal_material attribute.
Does anyone know a workaround/solution for this problem? I am currently using Houdini 20.0.547.
Crash when unreal_material attribute has been applied
674 3 0- SebvdB
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- liang444366454
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- SebvdB
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- chrism
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Thanks! Going forwards if you could log bugs when you hit them that would be great! https://www.sidefx.com/forum/topic/38189/ [www.sidefx.com]
Edited by chrism - 2024年1月15日 10:29:21
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
Senior Quality Assurance Specialist
SideFX
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