Crash when unreal_material attribute has been applied

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Hello everyone!

I have an asset in Houdini that uses the unreal_material attribute to apply materials to my generated meshes. However, whenever I try to bake my generated geometry or try to save my files, Unreal crashes.
This doesn't happen when I delete the unreal_material attribute.

Does anyone know a workaround/solution for this problem? I am currently using Houdini 20.0.547.
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You can creat a new project .And try the material name attribute. Find the bug is Houdini engine or UE
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liang444366454
You can creat a new project .And try the material name attribute. Find the bug is Houdini engine or UE
Unfortunately, it happens across projects.
Also, which attribute do you mean with the material name attribute?

thanks!
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Thanks! Going forwards if you could log bugs when you hit them that would be great! https://www.sidefx.com/forum/topic/38189/ [www.sidefx.com]
Edited by chrism - 2024年1月15日 10:29:21
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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