Foam displacement

   374   1   1
User Avatar
Member
74 posts
Joined: 1月 2009
Offline
Hi

I am using the ocean surface shader on a flip sim with whitewater, Its working great for the most part but I have a couple of frames where section of the foam just explodes, anyone have experience with this. Using Karma CPU and Houdini 20.

Attachments:
image_2024-02-11_102745323.png (34.8 KB)
foam.png (714.1 KB)

User Avatar
Member
193 posts
Joined: 12月 2016
Offline
I Beleave you can add a texture mask somewhere.
  • Quick Links