Exporting objects with Displacement Map data

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Joined: 4月 2015
Attached is a screenshot of a sphere deformed in Houdini/Redshift.

When I export as an FBX file none of the Redshift data is exported. I assume this is because the displacement is done at the rendering level, not the physical object level.

My problem is I need the object to be physically displaced for 3D Printing.

I can of course use the mountain node at the object level, but this is basic compared to the Fresnel, noise, and Displacement nodes at the material level.

Is there a way to export the object with the Redshift displacement date baked or can I do this at the object level differently so that the object is physically deformed for 3D Printing?

Edited by iso - 2024年3月14日 06:08:15

Hou_Fresnal.jpg (865.9 KB)
Hou_Fresnal2.jpg (730.4 KB)

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Joined: 11月 2016

You can bake your displacement data and then load it back with the Attribute from Map SOP and make the displace with one VOP node, probably it won't be a 100% the same result but it should be close.

https://help.maxon.net/r3d/houdini/en-us/#html/Baking.html?TocPath=Miscellaneous%2520Topics%257C_____1 [help.maxon.net]

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