How to add extra displacement to karma ocean procedural

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Hello wizards, I have a question regarding karma ocean procedural. Is it possible to add displacement on top of what the ocean procedural does in term of materials and how. I have a default workflow ocean spectra data and I've baked ripples as a displacement map on the side. My idea was to just add the displacement map to the displacement that the ocean procedural sets up, but so far no luck. It kinda looks like the ocean procedural is not reading my ocean geo's uvs, and I can't get the map to work. I tried to create a diffuse shader and have the displacement in the color slot, just to check if it's mapped properly on the geo, but it just defaults to black color. Any ideas?
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