Inset a primitive with a new technique
338 1 0- akram001
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- Joined: 4月 2023
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the one in the right is an inset using the polyextrude node, the one in the left I created the two lines manually.
In my case I need the one in the left to be procedural and to be divided into all connected primitives like in the polyextrude sop, I could easily place edges manually but it is not a procedural approach.
I want to know how to do it?
Edited by akram001 - 2024年4月12日 17:07:54
- Mike_A
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- Joined: 8月 2018
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Here's one approach you could proceduralise:
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
Edited by Mike_A - 2024年4月14日 15:04:42
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