Connecting rigid geometry to APEX skeleton animation
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- heyl.vandam
- Member
- 1 posts
- Joined: 12月 2024
- オフライン
I am fairly new to Houdini but have a question which can give me very powerful capability in designing a connect sculpture.
I have animated two lines using apex skeletons.
I have also used the lines of the skeleton to generate two different detailed geometries which I would like to link back to the animated skeleton, so these new detailed geometries are animated as well.
May someone take a look at the setup and let me know how to best do this?
Thank you!
Mac
I have animated two lines using apex skeletons.
I have also used the lines of the skeleton to generate two different detailed geometries which I would like to link back to the animated skeleton, so these new detailed geometries are animated as well.
May someone take a look at the setup and let me know how to best do this?
Thank you!
Mac
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- MatijaK
- Member
- 57 posts
- Joined: 8月 2024
- オフライン
heyl.vandam
I am fairly new to Houdini but have a question which can give me very powerful capability in designing a connect sculpture.
I have animated two lines using apex skeletons.
I have also used the lines of the skeleton to generate two different detailed geometries which I would like to link back to the animated skeleton, so these new detailed geometries are animated as well.
May someone take a look at the setup and let me know how to best do this?
Thank you!
Mac
here you go
Edited by MatijaK - 2024年12月26日 05:23:59
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