Emmanuel Mouillet

emouillet

About Me

専門知識
Freelancer
INDUSTRY
Advertising / Motion Graphics

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LOCATION
France
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Houdini Skills

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Not Specified

Recent Forum Posts

How to connect uv sets and opacity texture in OpenGL ? 2024年1月6日12:19

Hi guys,
I have 2 textures tex_Cd.png and tex_Alpha.png.
I have 2 uv sets on my geometry uv2 and uv3.
I would like to display in OpenGL tex_Cd.png with ogl_tex properties and apply uv2 to map it. => this is working fine
BUT i also would like to display tex_Alpha.png with ogl_opacitymap properties and apply uv3 to map it. => But in this scenario whatever i try i can't do it. I have spend 1 hour to try to understand how to do it without success.

From the doc it looks that ogl_opacitylayer is the answer cause the doc say:

The texture layer that the UV coordinates for the opacity map are sourced from.




But whatever i do nothing happen.
I have assemble a simple hip to illustrate the problem. If someone has any idea on how to do that , i would be great !

Thanks for your time.
Cheers
E

Fixing Point Sort Procedurally 2024年1月3日16:57

have you try with sort by att and by using uv ?

COP animated texture interactive update 2024年1月3日9:28

I am trying to read a COP animated texture to display it in the viewport with OpenGL.



It look that the
[$F]
synthax doesn't work With Emission Map and Opacity Map.
It only work when i use a Diffuse Map.

Can someone confirm me that
[$F]
doesn't work with ogl_opacitymap and ogl_emissionmap.
But can only work with ogl_tex

Thanks for your time.
Cheers
E