Feather Tools
As an intern at SideFX I created a series of tools for doing feather FX, the toolset includes a feather generator, a feather groom tool and wing tool.
I'll continue to update this project as I continue to develop it.
Tool Design Challenge
Feathers are a unique fx challenge in that they call for large datasets to be manipulated at speeds that provide fast feedback for artist, rendering and animation control input.
Pipeline Consideration
The approach generates feathers first, derives accurate low res representations for animation, grooming and lookdev and at render time replaces the low res with the hi res feathers saved to disk. This pipeline is meant to optimize rendering and lookdev, as feathers no longer have to be generated at render time, they only have to be deformed.
Feather Generator allows you to create unique feather structures and shading, by allowing the artist to have a high degree of control (independent controls per side of feather for assymetry, ruffling, tip shape, etc.)
Here, I created a wing that was rigged to open and close, and had a variety of feather shapes and pattern.
When creating feathers with the Feather Generator, I would advise to first set the stem parameters. After that the length of the barbs, the bending, the clumping, the noise, the secondaries if needed, the shader. The geometry is packed by default so make sure to change Declare Materials parameter in the Rendering->Render tab of the mantra node to Save All Materials.
Please feel free to comment here or contact me at trzankofx@gmail.com to report bugs or request enhancements.
And special thanks to Paul Hollingworth, for letting me use his photographs for reference!
コメント
MealeaYing 8年, 4ヶ月 前 |
This looks amazing and is the sort of thing that is precisely why I'm starting to learn Houdini.
Thank you very much!
Cheers,
Mealea Ying
craigs 8年, 4ヶ月 前 |
link to feather hda generator doesnt seem to be working
Tesla_s_fan 8年, 4ヶ月 前 |
it seems unable to download the HDA
AlchemistRS 8年, 4ヶ月 前 |
Thanks,
FYI the download link is doubled just delete the url starting from # back.
xmaniac3d 6年, 2ヶ月 前 |
hi AlchemistRS i wonder if you still have the feather asset, it seem the asset is not available and i wonder if you can share with me. if so i really appreciate . my mail is avt5000@hotmail.com
trzanko 8年, 4ヶ月 前 |
The link is fixed! Sorry about that :D
annoy4nce 8年, 4ヶ月 前 |
Great work, thank you very much!
trzanko 8年, 4ヶ月 前 |
Thanks! np
Aizatulin 8年, 4ヶ月 前 |
awesome work and very impressive, now I can create parakeet feathers ;), thank you for this great tool!
trzanko 8年, 4ヶ月 前 |
Thanks so much! Nice! Please share when they're done!
Eagle66 8年, 4ヶ月 前 |
Thanks, very cool.... It needs a noise or turbulence for structure parameter and a dirt map for shading - it's to clean as you look at your reference image.
trzanko 8年, 4ヶ月 前 |
Thanks! It does have a noise feature built in though, admittedly I didn't push the ruffed up textured look very hard in the renders.
anon_user_89151269 8年, 4ヶ月 前 |
Didn't test this yet, but it looks pretty good!
trzanko 8年, 4ヶ月 前 |
Thank you McNistor!
iahmedabdelnaby 8年, 4ヶ月 前 |
Very impressive, Thank you.
carstenk 8年, 3ヶ月 前 |
Neat! A few ideas:
It would be cool if it could spit out mesh geo that is suitable/well formed for simulation (cloth etc. - (maybe even with procedural material property assignments like stiffness etc).
Could also be handy if one could define feather shape directly via a simple cage geometry, rather than indirectly by adjusting all the shape influencing parameters.
Again, nice work!
trzanko 8年, 3ヶ月 前 |
Thanks carstenk.
Multiple levels of resolution is already implemented in version 2. There's render quality, preview quality and proxies for simulation. The proxy resolution has built in u attributes for stiffness variations. It'll be out soon I promise!
That's been mentioned a few times to provide a interface for drawing the feather shapes rather than adjusting all the shape parameters. While it'd be nice, there'd have to be some serious analysis going on to set all the other parameters given an image. Initial length could more easily be done this way but setting two ramps isn't that bad imo.
Thanks a lot and keep a look out for version 2 which will have the resolution levels and the grooming tools!
trzanko 8年, 3ヶ月 前 |
On second though you could very easily set the shape with a drawn curve, booleaning out the points not contained within the shape. I'll work that into the version2 to accept a curve into the asset for that type of workflow.
kinglaw 8年, 3ヶ月 前 |
I'm new to Houdini bear with but when I import the tool into my scene nothing is happening there's nothing in the viewport or the node editor window how can I use this? help please
trzanko 8年, 3ヶ月 前 |
Hey, an .hda is not a scene file. You need to import the hda to your houdini version.
http://www.sidefx.com/docs/houdini/assets/install
Best,
Tighe
kevinsavuwa 8年, 3ヶ月 前 |
awesome stuff
trzanko 8年, 3ヶ月 前 |
Thanks so much!
MikeStewart 8年, 2ヶ月 前 |
Great work!
Please, how can I colour the feather! I tried to play with the shader tab but nothing has changed...
Can we use an external image as a shader! if yes, how...
Thanks a lot,
anon_user_03349703 7年, 8ヶ月 前 |
Awesome work! I love it!!
Thanks for share!
thexon 7年, 7ヶ月 前 |
thanks for sharing
thexon 7年, 7ヶ月 前 |
Thanks
DASD 7年, 6ヶ月 前 |
Very nice work. Thank you for sharing!
1. Is you Path Attrib Tool available somewhere?
2. You can optimize your Vex code by using @numpt instead of npoints(0). ;D
3. Do you have plans for publishing version 2 (or whatever version you are at now)?
trzanko 7年, 6ヶ月 前 |
Thank you! There will be a version 2 released soon that includes a grooming workflow.
DASD 7年, 6ヶ月 前 |
Is the Path Attrib Tool part of that? As I see it, it would be a useful standalone tool.
DASD 7年, 6ヶ月 前 |
Also, Inspired by your work, I looked at a real feather that I found today. I was surprised to find out two things:
1. The main barbs all had secondary barbs. Neighboring main barbs were interconnected tightly (almost like Velcro) and so the they formed a kind of sheet. This sheet had no holes, it might be a bit translucent, but for the most part it could be described with a fully opaque double-sided shader on a plane.
Meaning a great abstraction would be to make planes between the main barbs and have a procedural shader on there showing a sheet of interconnected secondary barbs. Clustering between barbs is very subtle and holes in the Velcro-like sheet are very rare. I suspect in nature birds probably try to groom away such holes on flight feathers.
For most levels of detail (unless its a macro view), the main barbs should probably really just be polygon sheets.
2. The main stem, had a concave ridge on one side.
On another note, have you compared the performance of the findattribute method to compiled foreach loops?
crissy 7年, 5ヶ月 前 |
Thank you for that great tool.
One question, i try to bake (createMesh)
and get the following Error.
Have someone an idea?
Error: (/obj/geo1/featherGenerator1) Node failed to cook
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/xOrd.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/px.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/py.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/pz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/tx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/ty.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/tz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/rx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/ry.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/rz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sy.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/xOrd.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/px.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/py.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/pz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/tx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/ty.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/tz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/rx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/ry.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/rz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sy.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/sz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/xOrd.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/px.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/py.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/pz.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/tx.
Error
Permission denied: Channel /obj/geo1/featherGenerator1/T_initialize/ty.
...
JacobFX 7年, 4ヶ月 前 |
awesome
jakehamill 6年, 11ヶ月 前 |
Hello! I'm fairly new to Houdini and am wondering how I can attach an image to the shader and apply to the geometry. I tried adding an image texture to a principled shader and attaching to the geo node but it didn't work. I'm not sure where I would point the geometry to a texture map in the render parameters of the feather tool. Any help is greatly appreciated.
nichimen-75 6年, 11ヶ月 前 |
Hi,
does it work in Houdini 17? :-)
trzanko 6年, 11ヶ月 前 |
Yes it certainly should
sudip_vfx 6年, 5ヶ月 前 |
I am unable to download. Where is the link?
anodin 5年, 11ヶ月 前 |
So Cool setup ! But i can't find the link too.
Is it integrate inside Houdini ?
Fidel_is 5年, 8ヶ月 前 |
https://sites.google.com/view/fidfxtd/digital-assets
created a basic feather implementation too. download it using the link above.
lavrenovlad 3年, 6ヶ月 前 |
Ty mate!
jeff-backbone 5年, 5ヶ月 前 |
There is no link. This post is clickbait.
mannyw 4年, 2ヶ月 前 |
Hey were can we buy this?
hadgraphics 3年, 9ヶ月 前 |
HI, how i can fix feathers directions with guides grooms ???
SANTHOSHKRITNA 3年, 6ヶ月 前 |
Hi... how can i apply texture to the feather, and turn off the shader ? can you help me with this
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