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総再生時間: 5時間 16分 30秒

このコースでは、Solaris でのルックデベロップメントに焦点を当てます。マテリアル作成のさまざまなアプローチを学んで探索し、Karma マテリアルの構成要素を掘り下げ、Stage 内の基本的なライティングツールや概念も見ていきます。さらに、レンダリング最適化のテクニックや、Solaris 内でのスラップコンプのワークフローについても取り上げます。

CREATED BY

MIGUEL LLERAS

With over 10 years of experience in animation, VFX and episodic projects, I am thrilled about making interesting and elaborated CGI images with shading, lighting and compositing while enjoying the creative exploration and collaborative aspects of the process.

More from Miguel Lleras

コメント

  • AlfredoSMC 4 週間, 1 日 前  | 

    I'm going to gradually study all your knowledge about "lighting" because I've always been a mess in that role. Thank you so much—I really appreciate such kindness regarding something so important. I’ll just study it in intervals because I have a bunch of other things I'm learning too.

  • LukeP 4 週間 前  | 

    Wow. This is amazing. Thank you!

  • eric3020 3 週間, 4 日 前  | 

    This is not a useful tutorial for me because instead of building the setups from scratch, it just takes you on a tour through the scene.

  • thejedic9fe0cfbc41944bf 3 週間, 2 日 前  | 

    Thank you, Mr Miguel, for your very outstanding tutorials series, this is exactly the type of highly detailed tutorial I so wish Houdini had at the very launch of the Solaris system, I spent months in total confusion not knowing what is the correct workflow because everybody was also caught trying to understand how it works, keep up the great work sir, you prepared this tutorial series so well to take anybody from start to finish

  • knockflakes 3 週間, 1 日 前  | 

    That is really awesome! Thänx a lot for this great tutorials!

  • abdulkarimnoah01 1 週間 前  | 

    Thank you a lot!
    can you tell me how to generate an aov for sheen like the sss one?

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