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TOTAL DURATION: 1h 32m 25s

Learn how to rig a full character in Houdini using APEX. APEX is a brand new KineFX context designed to deliver an animator-friendly environment that is built using a robust procedural rigging toolset.

CREATED BY

MAX ROSE

Lead Animator and 3D artist, developer and designer for interactive theaters, linear exhibits, and projection experiences.

More from max rose

コメント

  • olcanebrem 1 年, 4 ヶ月 前  | 

    project files broken

  • leconte 1 年, 3 ヶ月 前  | 

    indeed, project files are broken !

  • skadbone1 1 年, 3 ヶ月 前  | 

    yes, please reupload project file, thx

  • rmagee 1 年, 3 ヶ月 前  | 

    Project Files Fixed

  • eduardobieta 1 年, 1 ヶ月 前  | 

    Really good guide ;)

  • bleman 1 年, 1 ヶ月 前  | 

    Its a 5 star tutorial, hopefully it will average out at that. thanks, you are helping me a lot.

  • h_arslane 1 ヶ月, 2 週間 前  | 

    Amazing Work! Thanks for sharing :D

  • Pastorgraphics 1 ヶ月 前  | 

    I got all the way to the last video before getting into trouble. The first autorig component is throwing an error saying, ": No transform attribute exists, unable to compute local transforms"

    Any idea what I'm doing wrong?

  • tokarniyceh 3 日, 8 時間 前  | 

    I don’t understand what people like about this tutorial. It’s just someone documenting their own work, nothing more. There’s no explanation of the concepts, no “why” behind the actions — why we’re doing this, what we get from it, why it has to be done this way, or how else it could be approached. This is not a tutorial, it’s just a series of exercises repeated over and over. The author seems to be in a rush, flying through everything. Please, stop! Explain why you’re talking about bones, how they can be connected. Otherwise, this isn’t a rigging tutorial — it’s nonsense. After the very first episode, I already had a headache. I wasn’t just confused — I literally didn’t understand what was being done or why.

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