Luiz が、Houdini の新 KineFX キャラクタツールをゲーム開発プロジェクトの支援のための使用方法を紹介、モーション編集およびリターゲティングツール、それらを使用したモーションライブラリの改良方法について説明します。

コメント

  • GreggoryAddison 5年 前  | 

    Wow this really open my eyes to how much is already possible with kinefx.. I wonder how hard it will be to just make your own UI that handles all ones current needs. Is it as easy as creating custom UI for an HDA?

  • mushogenshin 5年 前  | 

    Mind-blowingly powerful! Thanks so much for the superb presentation, Luiz!

  • mfatal 5年 前  | 

    OH man...for a moment I thought it was all a dream and Luiz was still at SideFx. :) Going to enjoy this last video of the infamous Luiz!

  • neshamota 5年 前  | 

    WOW! this is truly game-changing stuff!
    Currently, using Rokoko is the only available way to bring Vive trackers live to Houdini?
    It would be incredible if you guys from Labs could make an OpenXR plugin, that would open so many possibilities!

  • Tom Freitag 4年, 11ヶ月 前  | 

    this great overview should not call kinefx for games but kinefx - a gamechanger! awesome stuff!

  • jhonatan31415 4年, 11ヶ月 前  | 

    I am not sure if I understand kineFx, I wanted to learn about Houdini Character Rigging, is the old tutorials obsolete now that KineFX is here? Or rigging is done like this
    https://www.sidefx.com/learn/collections/rigging-series/ and kinefx complements it?

  • Ebo 4年, 6ヶ月 前  | 

    people like LUIZ KRUEL you should never let go :)

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