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総再生時間: 21分 53秒

Houdini 内でのスタイライズされた岩の作成方法について詳しく学びましょう。ここで紹介する岩ツールはシンプルなものなので、より高度なものを求める方には、Project GROT を推奨します。ここでの狙いは、球体に様々なノイズや変形を重ねて、岩らしい形状に仕上げていくというものです。

プロジェクト全体の概要は Project Skylark を参照してください。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

コメント

  • Mario_Leone 3 週間, 2 日 前  | 

    Great work! Would you suggest to use the "unreal_material" attribute always? It looks like it's definitely a good habit! Have you found some cases where you preferred the manual assignment in Unreal?

    • maitlandvt 2 週間, 4 日 前  | 

      I wonder about this too. It seems like there are a couple of decent ways to connect houdini and unreal these days.

      It would be nice, i think if you could shuffle a basic material from a houdini asset to unreal, just as a starting point.

      Like, i tried just saving out a USD with a mtlx shader and loading that directly. It kind of worked out of the box. like, it picked up vertex colors, but there was a texture map which didn't get connected, so i still had to drag it into the shader.

      maybe this could work with a USD rop inside an HDA somehow?

  • SoakingRich 3 週間 前  | 

    The fact that the icon for the Flatten node in Houdini is a picture of earth being flattened is Hilarious. Wake up sheeple!

    • maitlandvt 2 週間, 4 日 前  | 

      I flat ROTFLMAOed!

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