This videos shows how to do real-time destruction in Unreal Engine using Apex. Houdini is then used here for doing custom fracturing. 

 Talk Borderlands 3 by Caitlyn Trout:​ 

 The video shows a full walkthrough from making a model to destroying it in Unreal Engine. Unreal has a great plugin with Apex Destruction to do this. It offers various settings you can tweak to get decent real-time simulations of destruction. Houdini can be used here for doing custom fracturing of models. This is a strong part of Houdini and you could build complex systems, like in Borderlands 3 to get fracturing the way you want it to be. In the video I will mainly use material fracture node, this is one node that offers a lot of settings for auto fracturing models and adding details to that.



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • kuimig 1 ヶ月, 1 週間 前  | 

    thx simon~

  • GreggoryAddison 1 ヶ月 前  | 

    I hope this works as easy with chaos once they finally release it. Saw on the unreal docs that apex is deprecated and shouldn’t be used for production.

  • dlbogdan 3 週間, 2 日 前  | 

    I am just getting into Houdini, but with the only focused purpose to help me bring my vision into a final product, which is a game in UE4.
    Mainly interested in faster iteration for level creation.
    Thanks Simon, your tuts are gold!

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