This videos shows how to do real-time destruction in Unreal Engine using Apex. Houdini is then used here for doing custom fracturing.
Talk Borderlands 3 by Caitlyn Trout: https://youtu.be/KYCDmOe4i_A
The video shows a full walkthrough from making a model to destroying it in Unreal Engine. Unreal has a great plugin with Apex Destruction to do this. It offers various settings you can tweak to get decent real-time simulations of destruction. Houdini can be used here for doing custom fracturing of models. This is a strong part of Houdini and you could build complex systems, like in Borderlands 3 to get fracturing the way you want it to be. In the video I will mainly use material fracture node, this is one node that offers a lot of settings for auto fracturing models and adding details to that.
コメント
kuimig 3 年, 1 ヶ月 前 |
thx simon~
GreggoryAddison 3 年 前 |
I hope this works as easy with chaos once they finally release it. Saw on the unreal docs that apex is deprecated and shouldn’t be used for production.
dlbogdan 3 年 前 |
I am just getting into Houdini, but with the only focused purpose to help me bring my vision into a final product, which is a game in UE4.
Mainly interested in faster iteration for level creation.
Thanks Simon, your tuts are gold!
frsmaurin 1 年, 3 ヶ月 前 |
hi simon,
Like this :)
Is this kind of technic could be used in unity?
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