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This course is designed to educate learners on ways to take a noisy Karma render, find the sources of the noise, and end with a clean final render. The course will begin with a look at AOVs and LPEs, as these will be the way that you can narrow in on the sources of noise in your rendered images.

Since Karma has two distinct modes, CPU & XPU, there are different ways to go about cleaning up renders depending on which is in use. Karma also ships with two different denoisers, and we’ll look at the considerations when using either. For Karma CPU we’ll walk through the step-by-step adjustments that you can make to dial in the quality of your renders.

To end the course we will go through some optimization tips for some common situations: interiors lit from a dome light, strong depth of field, more efficient cutout alpha, and caustics. Upon completing this course learners should feel comfortable taking their renders from noisy to clean, and be able to set up AOVs and simple LPEs.

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コメント

  • knockflakes 4日 前  | 

    Thänx a lot for this great tutorials!

  • sans_comic 3日, 14時間 前  | 

    Thank you for these great tutorials.

  • chrisrezende 1時間, 1分 前  | 

    Hi Peter. I really enjoy your tutorials. Thanks a lot!

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