Michael Goldfarb presents the second series of rigging in Houdini. Topics covered include updates on our previous character asset created in the first series; we will also look at how to capture geometry in general, look at bones and capture parameters, capture and deform regions, capture pose vs capture frame, aligning capture pose, capture types and finally, how to fix problem areas in our captured regions (using Edit Capture Regions, Edit Capture Weights, Paint Capture Layer, Capture Correct). To wrap this all together, we will apply everything we have covered so far onto the soldier character (he will get some bones and animation), and look at how we can correct problem areas, as well as quickly rig overlaying garment using the weights captured from the soldier body mesh, without too much extra cost.

コメント

  • harryabreu 4 年, 3 ヶ月 前  | 

    Mr Goldfarb thanks for your kindness to share knowledge with us.
    Houdini is still growing became big and more atractive and your videos have been helpe a lot.
    I an near future we'll can do a lot of character animation in Houdini I have a lot of gratitude for all of you that help us growing.
    Thanks a lot.

    • goldfarb 4 年, 3 ヶ月 前  | 

      thanks, I'm happy it's useful!

  • seifdune 4 年, 3 ヶ月 前  | 

    thanks man and good work, but how about facial rigging ?

    • intoArt 4 年, 3 ヶ月 前  | 

      Thank you for all the information.

  • intoArt 4 年, 3 ヶ月 前  | 

    Thank you for all the information.
    (attached my comment to the wrong person), ^^

  • IceBar0n 4 年, 3 ヶ月 前  | 

    Thank you Mr. Goldfarb !!!

  • ramananvickey 4 年 前  | 

    Thanks for sharing your knowledge and helping us in the Rigging side of houdini. Houdini rigging system is kind of easy and complex, but your rigging series helped us a lot to do rigging in Houdini from Don't know where to start to expert. I have done some character rigs for my stylized character and i want to do some facial rigging in Houdini. But I don't know where to start. I even tried to explore the auto rigs to get some idea but i get too confused. I thought of using blend Shapes, but it is only good for eyes and a major drop back is we have to pre-define the expressions . For lips and eyes brows i think bone based rigging will help in portray some unique facial expression . I hope you see this post and help me & other Artists who want to do facial rigging in Houdini. I don't want to do any kind of character works in other packages . So please a facial rigging tips will help a lot.....

  • ndamico 3 年, 10 ヶ月 前  | 

    Great job. Thanks a lot. Probably the most well spoken and concise tutorial for any 3d software I have ever had the pleasure to experience. Well planned, great audio, and much deeper than the average tutorial, without getting convoluted as some of the Master Classes can get. Cheers!

    • goldfarb 3 年, 10 ヶ月 前  | 

      Thanks!

  • burakumincgi 3 年, 10 ヶ月 前  | 

    btw, up to the previous video there is no gdisplay call back script being used.

  • JohnLarryGroff 3 年, 5 ヶ月 前  | 

    Should a beginner with learning rigging in Houdini start with first intro that uses Houdini ver.16.5 or start with the last one with the updated version?

    • goldfarb 3 年, 5 ヶ月 前  | 

      you can use H18.5 (the latest), very little has changed.
      and while KineFX introduces a whole new way of rigging to Houdini, the object based methods are still useful.

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