In this lesson, you will learn how to use VEX to change the normal direction based on reference geometry. Essentially you can create 2 vector and then you can subtract or plus it for have a different vector, in this case our vector is a Normal (@N) but you can use the same techniques also for another kind of vector like the Velocity (@V). It's a alternative way respect the Snippet with VOPs and VEX.
This tutorial is one of a lot you can find in my workshop and/or course on Houdini.
コメント
massimobaita 5 年, 6 ヶ月 前 |
Grazie mille, Matteo!
MatEvil 5 年, 6 ヶ月 前 |
Massimo Baita di nulla ;)
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