Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 1h 31m 14s

Welcome to the Houdini Water FX course, where you'll learn how to create stunning and realistic water simulations. This course focuses on a boat caught in a storm. Learn how to create water fx for three different shots - medium shot, a distant shot and a close-up shot.

Explore the different techniques and tools in Houdini that are necessary for creating realistic water simulations, such as creating ocean surfaces and waves, simulating foam and spray, and adding rain and lightning effects.

Develop a deep understanding of how to create realistic water effects in Houdini, and build up the skills and knowledge necessary to create water simulations for your own projects.

CREATED BY

コメント

  • JonasSorgenfrei 10 ヶ月, 3 週間 前  | 

    This is AWESOME!
    Thanks so much for creating and sharing the tutorial here for free plus the scene files.

    Just finished lesson one, there are a bunch of really cool technics and tricks.
    Looking forward to the next parts :)
    Kudos :)

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      Hey Jonas! I am happy you liked it! Have fun!

  • dunnieboy 10 ヶ月, 3 週間 前  | 

    ... awesome *****

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      Great that you liked it!

  • Scara 10 ヶ月, 2 週間 前  | 

    Cheers, Diogo. Appreciated!

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      Thanks!!

  • nicolaas.tanghe 10 ヶ月, 2 週間 前  | 

    Thank you so much for this.

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      You are welcome! Cheers

  • Andres D Caro 10 ヶ月, 2 週間 前  | 

    Awesome!! thanks for this ♥

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      Thank you!!

  • EVargas 10 ヶ月, 2 週間 前  | 

    Thank you Diogo, your class is great, excellent content, inspiring!

    • guerreiroazul 10 ヶ月, 2 週間 前  | 

      Thanks! I am happy that you liked it!

  • christianwiele 10 ヶ月, 1 週間 前  | 

    Thanks a lot, very cool. The first video is a little messed up regarding order. The part of original footage is doubled, and I miss the part where the boat is imported.

    • rmagee 10 ヶ月, 1 週間 前  | 

      I've contacted the author about getting the missing parts - will re-upload once it has been fixed

      • christianwiele 10 ヶ月, 1 週間 前  | 

        Thanks, that would be great.

        • rmagee 10 ヶ月, 1 週間 前  | 

          It has been updated with the missing part and the other parts in their proper order.

          • christianwiele 10 ヶ月, 1 週間 前  | 

            Top!

  • aracid 10 ヶ月, 1 週間 前  | 

    Hey Diogo, strangely but when I load the boat hip, 01_BuildSetup_v1, the obj is made but theres no content inside? any reason why?

    • guerreiroazul 10 ヶ月, 1 週間 前  | 

      Hey, sure. It is important that you add the boat geo to the geo folder inside the same directory as you saved your scene. You can watch me doing it in lesson 3. Cheers

      • christianwiele 10 ヶ月, 1 週間 前  | 

        Hi, I think the HDA file for the sailboat is missing, so we can't import it. Only the cache files are included.

  • jim707jim707jim 10 ヶ月 前  | 

    very nice tutorial , thnx, boat hda is missing!

  • christianwiele 10 ヶ月 前  | 

    If I create the boat VDB as described then only the walls are solidified as volumes, but the interior of the boat is still hollow. As a result the boat will always contain water particles when it is put into the ocean. I realized that when creating the splashes, as a lot of particles remained that are technically inside the hull. Is this correct, am I missing something, or is there a way to completely solidify the hull?

    • guerreiroazul 9 ヶ月, 4 週間 前  | 

      Hey. I cover this vdb technique (of filling the interior) on the closeup shot, towards the end os this series.

      • christianwiele 9 ヶ月, 4 週間 前  | 

        Thanks, will check it out.

  • JonasSorgenfrei 9 ヶ月, 3 週間 前  | 

    Unfortunatly mixing the point deform on the collision geo (to "substract" the big waves) and the ocean spectrum displacement later on the sim mesh (to add the big waves) is creating problems with the collisions and leads to gaps between the boat and the water. Using the inverse point deform with the same settings as the collision geo displacment was using leads to better/more accurate results :)

    • naooay 6 ヶ月, 1 週間 前  | 

      I have the same problem, but I don't quite understand your explanation. Could you be more careful? Thank you

  • YukiMurakami97 9 ヶ月, 2 週間 前  | 

    Thanks for the tutorial! It is so helpful. I have followed up until 6. Its a bit too advanced for me so I will come back after some practice.
    I have made note for the course. I hope this will help some of you.
    https://houdiniinadelaide.wordpress.com/2023/07/10/stormy-seas-project-by-diogo-guerreiro/

    • guerreiroazul 9 ヶ月, 1 週間 前  | 

      That is great! Thanks for sharing.

  • knockflakes 8 ヶ月, 3 週間 前  | 

    Wow Wow Wow!!! Amazing! Thänx a lot!!! It`s sooooo nice that you also share the scene files! Love it :)

  • MichaelRoots 7 ヶ月, 1 週間 前  | 

    Awesome !! Simple question; Why not directly simulate n merge big high-res waves?

  • naooay 6 ヶ月, 1 週間 前  | 

    A beginner

  • Aydin_Thill 5 ヶ月, 3 週間 前  | 

    Hey it looks like the boat file is missing. @guerreiroazul It would be great if you could add it to the project files. Thanx in advance if you find the time to do it :)

  • jannesopanen 4 ヶ月, 2 週間 前  | 

    Thanks for an amazing tutorial! Before starting it I'd like to ask that did you make any kind of composing for the shots ?

    Thanks for advance!

    Yours,
    Janne Sopanen

    • guerreiroazul 1 ヶ月 前  | 

      Hey, just very basic color grading.

  • wanghaoc 3 ヶ月, 3 週間 前  | 

    Hi, I think some HDA is missing in the file. I find cg_removerpoints HDA but there is nothing in that HDA

  • CharlesT 3 ヶ月, 1 週間 前  | 

    Hi, I'm loving the tutorial. I've still got a long way to go. lol I was just wondering where to find the CGimagine_FlipVis? Cheers

    • CharlesT 2 ヶ月, 1 週間 前  | 

      Woops, It's right there in HDAs folder.

  • Murdoc 3 ヶ月 前  | 

    You're one of the good guys, my friend; thanks for taking the time to do this. It's exactly what I needed to make my current project come to life.

  • Christian Gallagher 2 ヶ月, 3 週間 前  | 

    I love all the info packed in these lesson, when I download the project files it seems to be missing Houdini files 02 through 12. Is it possible to get the other files?

    • Christian Gallagher 2 ヶ月, 3 週間 前  | 

      My bad, got deeper into the files and chatted with Diogo and this download does have all the content intended, the numbering just skips through

  • pyxel8 2 ヶ月, 1 週間 前  | 

    I am a long-time 3dsMax user who is just starting out in Houdini and I love this tutorial. However, I am facing an issue with the OceanSource, Flip Object, and FlipSolver. Whenever I try to run the simulation, I get red exclamation marks on these nodes, and nothing happens. It just goes straight to load from disk. This happens with all Flip scenes using Wavetank scenes that I create, except for one. I suspect that it has something to do with the paths, but I am not entirely sure. Can you please help me resolve this issue?

  • SpeLL 1 ヶ月 前  | 

    I'd like to say big thanks to Diogo for this exiting course about Water FX and Stormy Seas!
    I tried to go all the way described and this is what I got with this tutorial sequence: https://youtu.be/HH1gMz1s3wU
    During the course Diogo recommend to make several shots, so this is only the first one so far.

  • guerreiroazul 1 ヶ月 前  | 

    Hey, you can send me your hip file through my discord and I can have a look at it.

    https://discord.gg/ShB9UmcV

    Cheers,

    Diogo

Please log in to leave a comment.