Animating using CHOPs and Constraints
GUILLAUME LAFERRIERE
Guillaume Laferriere of SideFX demonstrates how to use the Constraints introduced in Houdini 16 to animate characters. We'll cover how to reparent objects during animation, how to animate a rolling cube procedurally and how to make a character walk on a path. This session focuses mainly on CHOP and will also introduce you to the new CHOP transform handles and the CHOP Channel Wrangles.