Pierre DesRoberts
Bullfrogger
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Connect
LOCATION
Ste-Catherine-de-Hatley,
Canada
WEBSITE
Houdini Skills
INTERMEDIATE
Procedural Modeling | Environments
BEGINNER
Digital Assets | Character Rigging | Motion Editing | Animation | Crowds
Availability
I am currently employed at COGECO
Recent Forum Posts
Texture frames from video thru COPs or TOPs or other? Aug. 13, 2025, 6:34 p.m.
Excuse my noobness on this, but as you suggested (op:/cop/myOutput) works fine, i can see the frames of the video correctly mapped on my object in the scene view, but when i render it in render view, the image is not rendered, stays offwhite.
Any suggestion welcome

Any suggestion welcome
Texture frames from video thru COPs or TOPs or other? July 22, 2025, 4:27 p.m.
Thank you very much.
Texture frames from video thru COPs or TOPs or other? July 21, 2025, 9:35 p.m.
Hello
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .
I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...
What would be the better, simpler way of doing this?
THANKS
Pierre D
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .
I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...
What would be the better, simpler way of doing this?
THANKS
Pierre D