Chris Wombold

Calibrix

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Technical Director
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United States
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Recent Forum Posts

Using colorSet data from Maya geometry in Houdini Engine Aug. 26, 2021, 1:13 p.m.

Hi John,
I've discovered that if I only have one color set that it will show up as Cd. That is probably sufficient for this project. Thanks for pointing out the Debugging info. I did not know about that.
Thanks for your help.

Using colorSet data from Maya geometry in Houdini Engine Aug. 25, 2021, 6:46 p.m.

Hi all,
Sorry if this sounds rather basic. I'm not entirely familiar with Houdini Engine assets. I'm building a houdini engine asset that will take a vertex color set from maya and use that data as a mask for various operations in the asset. What I'm trying to figure out is how to access this data. The documentation talks about using "maya_colorset_name" to extract this information, but I'm not sure how to build the asset to do that. As the actual asset build is in houdini, I can't actually see the data coming from maya. When I'm in maya inputing geo, the asset is a black box and I can't see what's happening inside. WOuld anyone who has been successful with this method be willing to show me an example of how they implemented color sets from maya into their asset?

whitewater tool doesn't accept selection Oct. 28, 2018, 8:06 p.m.

Hi,
This may be a dumb question, but here goes. I'm trying to create whitewater using the shelf tool. But the tool doesn't generate anything. I have a FLIP simulation, (created by using the shelf tool). The shelf tool directs me to select the FLIP object. I select the FLIP object in DOPs and press “enter” on my keyboard as directed. I get a popup saying “No fluid object selected for whitewater.” I'm positive I'm selecting the correct node. I've tried selecting the FLIP object, the FLIP solver, the DOP network, SOP nodes that import the DOP network. I have a screen shot showing the FLIP object node selected and the popup. The documentation doesn't show how to setup a whitewater simulation. It just directs the user to use the tool which doesn't seem to work. I'm not sure what else to do.