Chris Wombold


About Me

VFX Artist


Los Angeles, United States

Houdini Skills

Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
Procedural Modeling  | Digital Assets  | Lighting
Hair & Fur  | Cloth  | Solaris  | Mantra  | Karma  | PDG


I am currently employed at Dreamworks Feature Animation

Recent Forum Posts

where is the Houdini.env file located in 19.5? Jan. 28, 2024, 10:05 p.m.

I had to go into Microsoft environment variables and add a link pointing Houdini to my C drive/user/documents

Can anyone please expound on changing environment variables. I'm experiencing the same onedrive bs and I am way out my depth when it comes to arcane windows nonsense.

Using colorSet data from Maya geometry in Houdini Engine Aug. 26, 2021, 1:13 p.m.

Hi John,
I've discovered that if I only have one color set that it will show up as Cd. That is probably sufficient for this project. Thanks for pointing out the Debugging info. I did not know about that.
Thanks for your help.

Using colorSet data from Maya geometry in Houdini Engine Aug. 25, 2021, 6:46 p.m.

Hi all,
Sorry if this sounds rather basic. I'm not entirely familiar with Houdini Engine assets. I'm building a houdini engine asset that will take a vertex color set from maya and use that data as a mask for various operations in the asset. What I'm trying to figure out is how to access this data. The documentation talks about using "maya_colorset_name" to extract this information, but I'm not sure how to build the asset to do that. As the actual asset build is in houdini, I can't actually see the data coming from maya. When I'm in maya inputing geo, the asset is a black box and I can't see what's happening inside. WOuld anyone who has been successful with this method be willing to show me an example of how they implemented color sets from maya into their asset?