George Hulm

GeorgeHulm

About Me

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
EXPERTISE
Generalist
INDUSTRY
Education  | Gamedev  | VR

Connect

LOCATION
Poitiers, France
WEBSITE

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | VEX  | Python

Availability

I am available for Freelance Work

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Beginner
Project Elderwood | Ruinify
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Project Elderwood | Texturing with Copernicus
obj-image Intermediate
Project Elderwood | Cliffs
obj-image Intermediate
Project Pegasus | Roads, Tracks and Rivers
obj-image Intermediate
Project Pegasus | Landscape Material
obj-image Intermediate
Project Pegasus | Landscape Technical Deep Dive

My Talks

obj-image HIVE
Solving Plants in Houdini
obj-image HIVE
Speedier Trees in Houdini: Botanically inspired production - does it work?

Recent Forum Posts

APEX for Foliage Generation Feb. 8, 2025, 10:56 a.m.

We're starting early access!

Project Pegasus Flora tools are now a 3rd party plugin? Jan. 13, 2025, 5:03 p.m.

Hi! I co-developed the Flora prototype while working part-time on a sidefx marketing project. While both I and Feike continue to work with Sidefx on other marketing projects, Natsura is our full-time commitment.

It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.

If you are interested in early-access, feel free to head over to natsura.com

APEX for Foliage Generation Oct. 11, 2024, 12:13 p.m.

Thanks!

That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.