Glen D

GlenD

About Me

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Game Artist
Location
United States

Technical Artist that works in game dev

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Recent Forum Posts

Lumberyard Support March 5, 2020, 10:47 a.m.

Just bumping this thread.

Is there any plans in the future for a CryEngine or Lumberyard support with Houdini Engine? Thanks.

Glen

Create individual groups based on Primitive Number Jan. 1, 2020, 1:56 p.m.

protozoan
Not sure if I'm missing something obvious, but the partitionSOP should do exactly what you need.
Try it out: put it down, make sure the “Entity” parameter is set to Primitive, and enter something as the rule like
group_`@primnum`

This should give you, in your example, 5 groups named group_0 to group_4.

Thanks Protozoan,
That's exactly what I was trying to accomplish! I was over thinking this way too much and I appreciate the assistance.

Glen

Create individual groups based on Primitive Number Jan. 1, 2020, 12:48 p.m.

I am trying to create separate groups on each primitive after they have been created. Similar to how the Output Group Prefix works in the Copy and Transform node, by creating individual groups for each primitive copied. The primitives here are not copied, they are procedural.
I have tried setting up a For Each Loop with a group expression, that only grouped them together. I'm a bit stuck at the moment, thanks.

Glen