Grendizer Saber

Grendizer

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Rogue IK bones are going berserk on me Dec. 8, 2019, 12:19 p.m.

1) IK bones' rotation values : using your method with CTRL+R … the rotation values DO update! So yes, this might be a bug!

2) Custom bone : I got it, works beautifully, thanks again!!

Cheers,

Gz

origin, vtorigin, vrorigin equivalent for local transforms? Dec. 8, 2019, 11:55 a.m.

Thanks. What does mean “legacy”? What does being legacy implies?

Rogue IK bones are going berserk on me Dec. 8, 2019, 11:18 a.m.

Hi Marc and thanks again for your help!

1) IK bones' rotation values : that's weird, I tried again and it does not work. So what I do is : select chainIK_bone1, pin the parameter pane using the “not following selection” button, then move the chainIK_goal1. Rotation values do not change, they remain at 0 0 0. There must be a difference with our preferences, I wonder which is it?

2) For custom geo, your proposal seems interesting. I have a Houdini scene with a custom bone geometry, for now it's a polygonal object. I export it using a rop_geometry1 node. Where should I put “1-size” ? Will it pass through the .bgeo.sc file on the hard drive?

Thanks,
Gz