Jonathan de Blok

Jonathan de Blok

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Recent Forum Posts

the little things about houdini Sept. 19, 2019, 2:15 a.m.

EricSheng
seifdune
we need node/tool special for destruction modeling which will simplify and speed the modeling process in houdini. One tool which contain bridge,extrude,bevel,add loop,loop slice,make circle,fill polygon and others. This will help when you just want to model something without the need of the procedural workflow.
No, I don't want to see a new toy tool like Poly Draw. I just hope one day we can select/edit multiple points at a time with Curve SOP.

I wouldn't call it a toy tool, it's quite a leap forward from what it used to be! Look, some tasks just aren't procedural by nature and I'd like to see tools that are more aligned with that workflow. You can still mix and match them as you'd like.

PDG product configurator May 23, 2019, 2:31 p.m.

In the mean time I rendered it locally which did work fine.. rendered out EXRs with transparent background and used more PDG to run it through some COP network to add a white background and do some minor color tweaks.. works like a charm.

The beauty is now I can go from a single folder with a bunch of fbx files to a bunch product images with a single click, including correct files names, color options, positioning, etc.. awesome stuff!

PDG product configurator May 23, 2019, 2:27 p.m.

seelan
The fix will be in tomorrow's build. Apologies for not catching it sooner.

Yes, that was it.. finally! No worries, I can see how this bug was a sneaky one