Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | Character Rigging  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | Destruction FX  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

Changed Normal SOP behaviour? April 24, 2024, 1:44 p.m.

I can't find any documentation about this, only:

When two components in the same geometry have an attribute with the same name, the attribute on the “lower level” of geometry is used:

Vertex attributes override:

Point attributes, which override:

Primitive attributes, which override:

Detail (whole geometry) attributes


No mention about P or N being special? It's also not very Houdini style to have special cases like this.. strange!

Changed Normal SOP behaviour? April 23, 2024, 3:08 a.m.

Before I put in a bug report, is it me or is a normal sop node deleting any preexisting N attributes even when it's applying normals to another class?

1) add a 'normal' node to some geometry, set it so it adds normals to points.
2) check geoSpreadsheet to assert we have point normals
3) add another 'normal' node below the previous one, set it to add normals to 'prims'
4) check geoSpreadsheet to see prims now do have normals but the point normals are gone.

Easy to workaround, but I don't remember running into this before in the first place?

what has your experience with solaris/karma been? April 13, 2024, 3:19 a.m.

I also see great potential here but it's no replacement for /obj. As been noticed by others here doing animations in Solaris is a none starter due to unmanageable recooks and what not. Which in turn forces me to jump through the translate-to-USD hoops to be able to use Karma at all. Which creates other problems on its own.

And while the Karma render itself is great the UX is terrible imho, lack of a proper VFB (visual frame buffer) and everything being tied to volitile viewports makes it hard to use. Render Gallery could use a lot of work! The clones are brilliant but should be more control and all AOVs should transfer from them. Also the elusive missing 'render' button is still a mystery to me

Light mixer also great but a hit crashy at times.

So awesome potential here, it just needs to be unlocked better!