José León Molfino

Jose Molfino

About Me


I'm a freelance Motion Graphics Designer from Argentina. I've been in the field since 2004.


Recent Forum Posts

Hair Generate with not pinned sim June 7, 2019, 6:04 p.m.

I'm working on a hair simulation where at some point, all hairs get unpinned from target and fall off to the floor.
I have a Hair generate node using the guides from that sim, but at the moment the hairs fall off, they keep stitched to the skin geo.
I was wondering if there's a way to have those new hairs from the hair generate to follow the sim when they unpin from target?

Houdini Liquid Surface UV March 3, 2019, 1:13 p.m.

This tutorial might give you some ideas []

Dynamically break Pin "soft" constraints in Vellum March 2, 2019, 3:16 p.m.

I'm running into a little problem with vellum setup in Dops.
I have a “pin to target” constraint and I can drive the Stopped attribute to remove the pins.
But, When I set up the pin constraint to “Soft”, the animated attribute to scale the stiffness works only in the first frame, but no through the time. I tried “each frame” constraint creation with no success…
Is it possible to dynamically break soft pin constraints with vellum?