Liesbeth Levick

Liesbeth_Levick

About Me

Liesbeth Levick is a Character Effects Technical Director at Side Effects Software, focusing on Muscles and Tissues. She studied Astrophysics and then moved on to work in grooming and CFX at animation and visual effects studios in South Africa and Canada. Her production experience includes creating ...  more
EXPERTISE
Technical Director

Connect

LOCATION
Toronto, Canada
WEBSITE

Houdini Skills

ADVANCED
Hair & Fur  | Muscles

Availability

I am currently employed at SideFX

My Badges

SideFX Staff
Since Jun 2024

My Tutorials

obj-image Advanced
Muscles Masterclass | Advanced & Special Topics
obj-image Intermediate
Muscles Masterclass | Essentials

My Talks

obj-image HIVE
Big Flex: Controlling Muscle Shapes with Otis

Recent Forum Posts

OTIS vs Vellum/Ziva – Missing Muscle Volume and Definition March 13, 2026, 9:21 a.m.

carthick
hi Liesbeth : thanks for the detailed writeup! Can you explain the difference between muscle ends and tendon mask ? when and where would you use muscle ends Vs Tendon mask ?

I explain it in the first two minutes of this video (the rest of the video is relevant to Vellum only, not to Otis) https://www.youtube.com/watch?v=rmWmYfKfO5U&list=PLXNFA1EysfYlEaZ7w6YbQpWqZY6-l2Onu&index=6 [www.youtube.com]

Alternatively you can watch it here https://www.sidefx.com/tutorials/muscles-masterclass-essentials/ [www.sidefx.com] where it is the sixth video.

OTIS vs Vellum/Ziva – Missing Muscle Volume and Definition March 10, 2026, 9:51 a.m.

I forgot to add that I unlocked the "Otis Muscle and Tissue Configure" node and tweaked the point deform settings for the "Deform to Bones on Reference Frame" option, as they weren't working properly on this large a character. I'll try to come up with a solution for this soon that doesn't change the behaviour for everyone. With the default settings it looks a bit weird on the first frame of the simulation. It's not too bad an issue, as the solver uses the stored tpose to fix it by the second frame, but just be careful to not use the first frame as the "rest" frame for any skin deformations or the like. I also added "tpose" to the output attributes on the "Otis Muscle and Tissue Configure" node so that the tpose can be extracted from the sim.

OTIS BUG?? March 9, 2026, 6:05 p.m.

I just tested it in the t-rex scene you uploaded and it works for me. It obviously will affect all points in the sim because if some points change, everything else also changes. But I can see that it is only shrinking in the painted regions.