
Luca Scheller
Luca Scheller
About Me
Looking for an adventure!
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Badges
Houdini Academy Advisor
Since Jan 2024
My Tutorials
Recent Forum Posts
Fedora 42 and H21 licence issues Sept. 4, 2025, 11:48 p.m.
Hey,
I've recently also run into this issue and solved it by running the following steps:
This installs the necessary selinux policies.
You might also need to check in the license manager if it is still preferring the local license server (over the sidefx server).
Cheers,
Luca
I've recently also run into this issue and solved it by running the following steps:
## Install SeLinux Policies # sesinetd sudo systemctl start sesinetd.service sudo ausearch -c 'sesinetd' --raw | audit2allow -M sesinetd_local sudo semodule -i sesinetd_local.pp # hserver sudo systemctl start hserver.service sudo ausearch -c 'hserver' --raw | audit2allow -M hserver_local sudo semodule -i hserver_local.pp ## Reboot (or try running) sudo systemctl daemon-reload sudo systemctl restart sesinetd.service sudo systemctl restart hserver.service
This installs the necessary selinux policies.
You might also need to check in the license manager if it is still preferring the local license server (over the sidefx server).
Cheers,
Luca
Mantra Distributed Rendering "No Code Generator Available" Error/Bug Oct. 1, 2018, 4:08 a.m.
Hi,
I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2)
It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for op
shader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.
Additional Info:
I am using windows and the “Force VEX Shader Embedding” checkbox is on.
Has anyone experienced this error before?
Cheers,
Luca
I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2)
It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for op

Additional Info:
I am using windows and the “Force VEX Shader Embedding” checkbox is on.
Has anyone experienced this error before?
Cheers,
Luca