MagnusL3D

MagnusL3D

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Recent Forum Posts

Point replicate shader in Karma? July 11, 2024, 5:36 p.m.

Yeah suspected something like that when I couldnt find anywhere to assign a procedural shader. But great tip with the fur, will look into. Thanks!

Point replicate shader in Karma? July 11, 2024, 3:26 a.m.

I see parts of the old Point Replicate Shader in Karma, and you can apply CVEX on the assign material node and there is point replicate vop in the material builder but I can't find anywhere to apply a procedural shader as you did on the geomtry with point replicate in Mantra.
So the question is, is point replicate shader supported in Karma and if so, how?

And as reference for what im talking about it this:
https://youtu.be/gFVMmq13kqU?si=fvgHyZzSNA9W08y9 [youtu.be]

AMD ProRender + Pyro ? Dec. 26, 2020, 1:27 p.m.

Hello,

Has anyone successfully setup a pyro render with ProRender 2.0 ? I have tried new and old workflows and new Sparse, but in both cases I end up with something that look mostly white. I can see hints of yellow flame colors here and there, but mostly white.
I've tried Houdinis old pyro shader and new pyro shader, and RPR Volume shader, nothing seems to make any difference. (also yes I put it in legacy mode or I didnt get any volumes at all).

I know the AMD guys are looking here in the forum, so if you see this and it's not broken, would it be possible for you guys to do a small guide or tutorial ?