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Recent Forum Posts

Redshift, Arnold, Mantra,Octane,Renderman Feb. 8, 2018, 5:11 a.m.

It comes down to what type of things you are going todo, this is my view of the 3 renderers I have used besides Mantra.

- Volumetrics are fast (GPU) but no GI bounces if you are doing fire/explosions you will be dissapointed
- Supports Houdini point / prim attributes
- Has problem with Anistropy on metals

- Nice Volumetrics and fast (GPU)
- Poor houdini integration, only hackish work around for Houdini attributes

- Has all features you want, slightly annoying workflow and not as fast as Redshift/Octane but still a lot faster than Mantra, this is the “safe” bet for most things I would say.

H16 Hardsurface modelling exploration June 26, 2017, 5:14 p.m.

Looks good!
I'm curious, how did you deal, if at all, with the shading artifacts caused by so many n-gons? Did you control the normals for each continuous surface part or you didn't have to deal with shading artifacts at all? One solution to get rid of those shading artifacts is to go Sub-D, but that's obviously off the table with the topology you have there.

Thanks! The way I deal with shading this thing is just using the Normal SOP with the “Weighting Method” set to “by Surface Area”.

H16 Hardsurface modelling exploration June 26, 2017, 1:08 p.m.

@MagnusL3D I wouldn't mind a tutorial how you began to create the shape ?
Who knows what the future holds

Entrancing intricacy to the orderly industrial cuts along with the smooth, flowing curves. Conveys a sense of no-nonsense, hardened equipment developed with technology just a bit ahead of contemporary capabilities.
Such nice words for my doodle thank you