Mirko Jankovic
Mirko Jankovic
About Me
EXPERTISE
Animator
Houdini Skills
ADVANCED
Animation
Availability
I am available for Freelance Work
Recent Forum Posts
Subdivision or some other issue? April 17, 2024, 2:16 a.m.
I tried exporting from maya again, export with all subdivison options in USD export, none, loop, bilinear, catclark... Now none of them renders smoothed as all. And on top of that rendering CPU still not smoothed but those artifacts are not visible. Rendering with XPU artefacts are there.
Now figured, they are here with dome light,
rendering with karma skylight and artefacts are not there.
Ok found it again. so it is still same bug as it seems s when H20 lunched.
When using HDRI I have to set Maximum HDRI size at something huge like 100000, now artefacts are gone.
Now figured, they are here with dome light,
rendering with karma skylight and artefacts are not there.
Ok found it again. so it is still same bug as it seems s when H20 lunched.
When using HDRI I have to set Maximum HDRI size at something huge like 100000, now artefacts are gone.
Subdivision or some other issue? April 16, 2024, 11:12 a.m.
No effect. I tried even with SOP Create, then in there USD import, unpack and polygon, and then normal as well. No change
Subdivision or some other issue? April 16, 2024, 8:30 a.m.
I as testing karma and xpu when 20.0 aws out, then had bni a bit busy to keep testing but now trying to make it work again for couple of my project and still running into old issue.
I have character animated in maya, exported as USD and imported in Solaris, added materials and hoping to render it. But I see these artefacts on the mesh. They are not there if I create object nit he H and smooth it, or even if I import this mesh as obj in the scene then move load into Solaris stage. But loading USD like thsi gievs me thsi issue.
I'm thinking that I'm probably doing something wrong either exportin from maya or importing into Solaris.
Any ideas, tip san tricks?
Attached image of the problem nd currently what I'm using to import into stage.
I have character animated in maya, exported as USD and imported in Solaris, added materials and hoping to render it. But I see these artefacts on the mesh. They are not there if I create object nit he H and smooth it, or even if I import this mesh as obj in the scene then move load into Solaris stage. But loading USD like thsi gievs me thsi issue.
I'm thinking that I'm probably doing something wrong either exportin from maya or importing into Solaris.
Any ideas, tip san tricks?
Attached image of the problem nd currently what I'm using to import into stage.