Mirko Jankovic

Mirko Jankovic

About Me

EXPERTISE
Animator

Connect

LOCATION
Banja Luka, Bosnia and Herzegovina

Houdini Skills

ADVANCED
Animation

Availability

I am available for Freelance Work

Recent Forum Posts

Animation sequence rendering practices - speed loss once sent to Deadline Jan. 25, 2024, 3:29 a.m.

Ah yes I actually forgot about that path mapping issue and did run into it with fairly big env scene where path mapping was taking longer then render it self. While looking at log it was stuck at path mapping for looong time then just goes through rendering.
Will test how it goes with your fix. Thanks!

Animation sequence rendering practices - speed loss once sent to Deadline Jan. 24, 2024, 5:02 a.m.

Yea I'm aware of that one and mentioned it, but it can be a problem when you are rendering something more complex that takes like 10-15 minutes per frame, and chunk of 10 of those can take hours. If any of the workers fails for whatever reason it will render whole bunch from start. And with missing skip existing frames in Solaris that is time wasted even more. So yea it all comes to balancing but still feels like time wasted to loading scene between each task IF there is a way to make it work more similar to mayabatch ie load once and then just keep pumping frames

Animation sequence rendering practices - speed loss once sent to Deadline Jan. 24, 2024, 12:49 a.m.

I'm afraid that writing custom plugins is a bit out of my scope
I did run into people trying to solve that and sharing on deadline forum asking for official deadline Solaris husk plugin but in the mean time they are trying something:
https://forums.thinkboxsoftware.com/t/official-houdini-solaris-husk-submitter/30214/88 [forums.thinkboxsoftware.com]

I'm still trying to figure out if this one form the forum can do the job.