Jared Shaver

RobotHeadArt

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Tree / plants generation tools. Sept. 12, 2018, 10:39 a.m.

Kai Xu
In Anastasia Opara's excellent talk:
https://vimeo.com/228391688 [vimeo.com]

She demonstrated a very advanced procedural tree generation system without L-system. To achieve this advanced knowledge on vex and biology(On how a tree grows) is definitely required.

Exactly! Imagine that as native tools in Houdini that could also interact with the Terrain tools. You could have ecosystems that grow according to elevation/erosion/waterflow. SideFX could really give e-On a run for their money competing with Vue+Plantfactory.

Tree / plants generation tools. Sept. 11, 2018, 7:51 p.m.

I opened an RFE recommending adding plant/vegetation growth/simulation and was told to just use L-systems. ¯\_(ツ)_/¯

On a more serious note, there is this https://gumroad.com/l/zWFNX [gumroad.com]

It would be nice to see something native to Houdini though, with all the support and documentation that goes along with it, something that will be maintained as new versions of Houdini come out.

Link with? Aug. 10, 2018, 7:52 p.m.

I'm sure there are several ways to do it. One way is you can use a parameter expression to reference a transform from a transform node and apply a fit to it.

fit(ch("../../box_object1/transform1/ry"), -180, 180, 0, 5)