Jared Shaver


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Recent Forum Posts

Link with? Aug. 10, 2018, 7:52 p.m.

I'm sure there are several ways to do it. One way is you can use a parameter expression to reference a transform from a transform node and apply a fit to it.

fit(ch("../../box_object1/transform1/ry"), -180, 180, 0, 5)

Houdini for game sky generation? Aug. 3, 2018, 8:47 p.m.

The Cloud FX shelf has tools for generating a cloud, making clouds from geometry, or filling a box with clouds. http://www.sidefx.com/docs/houdini/shelf/cloudfx.html [www.sidefx.com]

You can also sculpt clouds with more detail/control by using VDBs and all the associated tools.

There is a Sky Light shelf tool that will create a sun/sky. http://www.sidefx.com/docs/houdini/shelf/skylight.html [www.sidefx.com] After creating it, make sure you check the “Render Light Geometry” parameter on the Light tab of the generated Environment Light node.

If you want to make a spherical environment map, create a camera and set the Projection to Polar.

If you want to make a cubic environment map, there are steps here: http://www.sidefx.com/docs/houdini/render/envmaps.html#generating-cubic-environment-maps [www.sidefx.com]

Hair/fur for GameDev Toolset? July 13, 2018, 7:32 p.m.

Are there any plans to add tools to the GameDev Toolset for helping with polygon strips to and from Houdini hair guides workflows? I saw this video made by a SideFX intern but haven't seen anything about the setup being made publicly available.
https://vimeo.com/238844152 [vimeo.com]