Recent Forum Posts
Wrap3 in Houdini June 18, 2020, 5:45 p.m.
tamteThanks for pointing me at Point Deform. It looks like it gets me closer to the Wrap3 Lattice node but there is a harsh, hard transition between the face and the rest of the body. I'll have to investigate if there's a good way to do a soft blend around the transition area.
what you are describing sounds like Point Deform SOP
Wrap3 in Houdini June 17, 2020, 2:06 p.m.
Wrap3 has a lattice deform that allows you to apply the wrapped face to the original figure (the one that has manifold disconnected parts like eyes/eyelashes/inner mouth). How do you do this in Houdini with Topo Transfer? I tried using the Houdini Lattice SOP but I don't think it works the same as Wrap3's lattice and didn't morph the original figure.
Licensing problem with Video Games May 14, 2020, 12:38 p.m.
You use Houdini to bake the maps/models and export them. You then import the baked maps and models into your game as assets.