Jared Shaver

RobotHeadArt

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Wrap3 in Houdini June 18, 2020, 5:45 p.m.

tamte
what you are describing sounds like Point Deform SOP
Thanks for pointing me at Point Deform. It looks like it gets me closer to the Wrap3 Lattice node but there is a harsh, hard transition between the face and the rest of the body. I'll have to investigate if there's a good way to do a soft blend around the transition area.

Wrap3 in Houdini June 17, 2020, 2:06 p.m.

Wrap3 has a lattice deform that allows you to apply the wrapped face to the original figure (the one that has manifold disconnected parts like eyes/eyelashes/inner mouth). How do you do this in Houdini with Topo Transfer? I tried using the Houdini Lattice SOP but I don't think it works the same as Wrap3's lattice and didn't morph the original figure.

Licensing problem with Video Games May 14, 2020, 12:38 p.m.

You use Houdini to bake the maps/models and export them. You then import the baked maps and models into your game as assets.