Jared Shaver

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Recent Forum Posts

How to read in COPS data in shader builders. July 2, 2019, 8:54 p.m.

Yehbe
Doesn't seem to work, I also tried to change the string attribute to opimg/comp1/OUT but that doesn't work either, it seems like the only way for me is to render the textures first.
Weird, I can't get the op:/syntax to work either in H17.5. I know it worked in older versions.

Tree / plants generation tools. Sept. 12, 2018, 10:39 a.m.

Kai Xu
In Anastasia Opara's excellent talk:
https://vimeo.com/228391688 [vimeo.com]

She demonstrated a very advanced procedural tree generation system without L-system. To achieve this advanced knowledge on vex and biology(On how a tree grows) is definitely required.

Exactly! Imagine that as native tools in Houdini that could also interact with the Terrain tools. You could have ecosystems that grow according to elevation/erosion/waterflow. SideFX could really give e-On a run for their money competing with Vue+Plantfactory.

Tree / plants generation tools. Sept. 11, 2018, 7:51 p.m.

I opened an RFE recommending adding plant/vegetation growth/simulation and was told to just use L-systems. ¯\_(ツ)_/¯

On a more serious note, there is this https://gumroad.com/l/zWFNX [gumroad.com]

It would be nice to see something native to Houdini though, with all the support and documentation that goes along with it, something that will be maintained as new versions of Houdini come out.